> For the complete documentation index, see [llms.txt](https://whitepaper.novacreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.novacreed.com/roadmap/gaming-updates.md).

# Gaming updates

Perennial progress is the order of the day (and night) here at Nova Creed. After releasing the beta version of Ice Hunt to a small subset of our community we will be monitoring gameplay and collating feedback to iterate on the game experience.

Whilst this will initially centre on fine-tuning the player experience for Ice Hunt we'll also be assessing opportunities for releasing updates to the game that provide more excitement and variety for our players.&#x20;

We've spent a long, long time modelling a variety of approaches owners might take to find an optimal configuration that balances fun with challenge and reward. Amongst the things you can expect are new missions, with additional ship components, mods, upgrades and collectibles available for gathering. Also, we're really keen to deliver species specific mini-games to create a frisson of competition between owners of the different [NFT Avatar species](/genesis-nft-collection.md) we have created.

Ultimately, we realise that by sitting still, we're actually moving backwards, and in the vacuum of space that means you can regress pretty quickly. So, expect some nice new features within the game! Maybe you'll be porting through black holes or dodging unexpected shooting stars, whatever it is we hope to keep the community on their toes and engaged.&#x20;

**Core additions we'll looking to include**

* Boss level enemies
* Black holes&#x20;
* New maps
* Additional asteroid types
* Unique ship abilities
* Ion storms

However, whilst we'll be honing Ice Hunt after launch, we will also be investing a whole block of time, money and energy to our next game... [Player versus Player Battles](/roadmap/gaming-updates/pvp-battles.md)!


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